Futsal Rules and TFC By-Laws
Ball Pressure 8.5 – 12.8 PSI. Must bounce between 50-65cm when dropped from 2 metres
1.1 Club matches will be conducted and governed by the current FIFA Futsal Laws of the Game and TFC by-laws.
1.2 To be eligible to play in Tableland Futsal Club (the Club) fixtures and tournaments, players must be registered with myfootballclub.com.au and have fully paid the registration fee for the current season. Players are responsible for ensuring they are registered and all fees, including the Game Fee, are paid in full.
1.3 Game fees must be paid in full within two weeks of the draw starting. If not paid, games will be forfeit and a 4-0 win recorded to the opponent until paid in full.
1.4 Only players whose names appear on the official game sheet are eligible to play. A minimum of three (3) players is required to start a game and a maximum of twelve (12) players per team allowed on the game sheet. In the course of the game there must be no less than three (3) players on the court at any given time, otherwise a forfeit will occur.
1.5 Players and Teams are required to nominate in a division relevant to their skill level.
- Within each division a player can only play in one team.
- This will be supervised by the Club Committee and they reserve the right to re-allocate a player or team to an appropriate division.
1.6 If a team plays an ineligible player, that team will forfeit all games in which that player has played and the result will be recorded as a 4-0 win to the opponent.
1.7 If required, all teams must fill in the official game sheet at least five (5) minutes prior to scheduled kick-off time.
1.8 The game will start on time. The referee will start the clock at the scheduled time of kick off regardless of whether teams are ready to play or not.
- The team that is not ready to play will be penalised one goal for every minute the game is delayed up to a maximum of four (4) goals
- If a team is not ready to play, including signing-on (if required) and being registered, within five (5) minutes of the official kick off time, the match will be deemed a forfeit and the result will be a 4-0 win to the opponent.
2.0 Point Scoring
2.1 Win = 3 points
Draw = 1 point
Bye = 0 points
Forfeit = 3 points and 4 – 0 awarded to opponent
2.2 There will be no refund of game fees for forfeited games.
3.0 Playing Times and Match Balls
3.1 Game duration for all age divisions up to and including Under 9 will be 2 x 17 minute halves with a half time break of 5 minutes.
3.2 Game duration for all age divisions above Under 9 will be 2 x 20 minute halves with a half time break of 5 minutes.
3.3 There will be no timeouts allowed, except for injuries.
3.4 All teams up to and including Under 10s will use a size 3 Futsal ball and all teams aged 11 to adults will use a size 4 Futsal ball.
4.0 Determining Table Positions or Placing
4.1 At the completion of all fixture games for the season the team with the highest points will be placed first, next highest points second, etc.
4.2 Should two or more teams be equal on points then the team with the greatest positive goal difference will be placed first, etc.
4.3 Should two or more teams be equal on goal difference then the team with the most goals scored will be placed first, etc.
4.4 Should two or more teams still be equal, the team with the least goals scored against them will be placed first, etc.
4.5 Should two or more teams still be equal, the team with the least disciplinary cards recorded against them will be placed first, etc.
4.6 If still equal, the winner of the last played fixture games between the two teams will be placed first, etc.
5.0 Players Equipment
5.1 Each team shirt shall be identical in colour. However, the Club encourages each team to endeavour to adopt a strip (shirts, shorts and socks) that is identical in colour, design and style.
5.2 Numbers on shirts are not compulsory; however, the Club encourages each team to endeavour to have each player’s shirt numbered with each player in the same team having a different number. The colour of the number shall contrast with the colour of the shirt.
5.3 Goalkeepers shall wear bibs in a colour that distinguishes them from other players and from the referee. The referee is to ensure that a bib is worn by the goalkeeper.
5.4 Referees shall wear black bibs with Referee printed in white on the front.
5.5 Shin pads must be worn; they shall be entirely covered by socks, and be made of a suitable material to afford reasonable protection to the user.
5.6 Players shall not wear anything that is considered dangerous to themselves or another player; this includes glasses, unless they are sports safety glasses. New players should be informed when signing-on that non-safety glasses are not permitted to be worn on the court.
5.7 No jewellery is allowed under any circumstances for players and referees
5.8 Only futsal shoes and shoes with non-marking soles can be worn.
5.9 The Club shall reserve the right to reject any uniform if considered inappropriate or undesirable. No appeal will be considered. Inappropriate team names will not be allowed.
5.10 Where there is a clash of colours, the away team shall change to an alternate strip or wear bibs provided by the Club. The away team is the second team listed on the game sheet and fixture list.
5.11 Players and teams that do not comply with the above-mentioned requirements concerning players’ equipment will be deemed ineligible to play in games. Should the players/team wish to play, the match will be deemed a forfeit and the result will be a 4-0 win to the opponent. Should both teams not comply the match will be deemed a “Friendly” and will not count as a fixture round.
6.0 Mixed Game Rules
6.1 There will be a minimum of two (2) female players on the court at all times (see 5.3).
6.2 In the event of an injury to the female player she cannot be replaced by a male player.
6.3 If a team cannot field 2 female players for a match they can play 1 female and 3 male players, effectively playing one player short. The result of the game counts for competition points and if in a final the result stands. At least one female player must start the game or forfeit results. If the female player is injured and cannot continue, the remaining 3 male players can continue the game for competition points.
7.0 Fill-in Players
7.1 The team requiring a Fill-in player must seek permission from the opposing team for that player to play. If permission is not given, the undermanned team can choose to play short a player or players, or forfeit and play a ‘friendly’. A team can play with a minimum of 3 players.
7.2 Permission must be given by the opposing team for the fill-in player to score. If permission is not granted then any score by the fill-in player is not recognised and a goal-throw is awarded to the opposing team.
7.3 Fill-in players must notify the Games Manager and/or referee that they are playing for a particular team and must wear either an identically or similar coloured shirt or bib as the team they are filling in for, or a bib of a different colour to the opposition team strip. However, once a player has played three games for a team and wishes to continue playing with that team, they will be deemed a member of the team and must comply with the uniform requirement
7.4 Fill-in players cannot play in a team that has five players present. Fill-ins can only play for teams with less than five players and cannot act as substitutes. Once a team has five players (e.g., latecomers arrive), the Fill-in player must leave the court.
8.0 Fouls & Misconduct
8.1 Free Kick
- Types: Direct free kicks and indirect free kicks
- Wall: At least 3 metres away until the ball is in play
- Ball in Play: After it has travelled the distance of its own circumference
- Time Limit: Kick must be taken within 4 seconds
- Restriction: Kicker cannot touch the ball again until it has been touched by another player
- Can fend off with extended arm or elbow to maintain a distance to keep position but cannot push away or grab.an opponent
- Can slide to stop ball but cannot slide into another player.
- Cannot hop with the ball between feet or flick ball into shirt and run with it because not in the spirit of the game. Hopping with ball between feet can be dangerous play if other players are in the near vicinity.
8.2 Direct Free Kick
Signal – Arm out horizontal
- kicking or attempting to kick an opponent
- tripping an opponent
- jumping at an opponent
- tackling an opponent
- charging an opponent in a violent or dangerous manner. No shoulder charges or sliding tackles
- charging an opponent from behind
- striking, attempting to strike, or spitting at an opponent
- holding an opponent
- pushing an opponent
- charging an opponent with shoulder (i.e., shoulder charge)
- sliding at an opponent (i.e., sliding tackle)
- handling the ball deliberately (except goalkeeper)
- intentional hand ball
A Penalty kick is awarded when an infringement takes place in the penalty area. The kick is taken from the 6 metre line when the infringement takes place in penalty area
8.3 Indirect free kick
Signal – Arm straight up.
The ball must be touched by another player to score. The kick is taken from the 6-meter line when the infringement takes place in penalty area
- dangerous play (e.g. attempting to kick ball held by goalkeeper)
- impedes an opponent
- unintentional hand ball when arm is away from torso (use discretion)
- Attempting to play the ball whilst player is on the floor
- charging the goalkeeper in the penalty area (i.e., goalkeeper charge)
- prevents the goalkeeper from releasing the ball by using hands
- Sliding and coming into contact with or impeding an opponent.
- Carrying the ball in a manner considered unsporting, e.g., in shirt or wedged between feet or legs.
- U.11s and below only: Goalkeeper throws ball directly over the two-thirds-line (without it first touching his own side of the pitch or any player)
- goalkeeper picks up or touches with his hands a backpass from a teammate.
- goalkeeper picks up or touches with his hands a kick-in from a teammate
- goalkeeper controls the ball with any part of his body for more than 4 seconds
- goalkeeper touches with any part of his body a backpass that has been played back to him before the ball has (1) crossed the halfway-line or (2) been touched by an opponent
- Goal keeper foul: free kick is taken from 1 metre outside penalty area from where the offence occurred
8.4 Penalty Kick
Signal – point to the penalty spot
- Any free-kick that occurs in the penalty area except those given as indirect kicks (goalkeeper hand ball faults when free kick is taken from 1 metre outside penalty area from where the offence occurred)
- To be taken from the penalty mark on the mid-point of the 6m line.
- The kicker is to aim at goal, with the intention of scoring.
- All players must be out of the penalty area, and the players of the opposing team must also be at least 3 metres from the penalty spot.
- The kicker shall not play the ball a second time until it has been touched by another player or bounces back from goal frame.
8.5 Yellow Card
Signal – go to the offending player and hold the card up high, Then signal an indirect free kick or penalty kick.
- a player persistently infringes the Laws of the Game
- a player shows dissent with any decision of the referee
- a player is guilty of ungentlemanly conduct
Yellow-card offences are punishable by an indirect free kick taken from the point of infringement (or from the 6-meter line when the infringement takes place in penalty area).
8.6 Red Card:
Signal – go to the offending player and hold the card up high. Then signal a direct free kick or penalty kick.
- (a) serious foul play
- (b) violent conduct
- (c) intentionally impeding a clear goal opportunity (e.g. through a “professional foul”)
- (d) intentionally impeding a clear goal opportunity in the penalty area by handling the ball
- (e) foul or abusive language
- (f) second instance of cautionable offence (i.e., second yellow card)
Direct free kicks (or penalty kicks) accompany the expulsion for (a), (b), (e) and (f);
Indirect free kicks, for (c) and (d) (from the 6-metre line when the infringement takes place in the penalty area).
Note: A Red carded player can be replaced by another team member from that team after 2 minutes or after the opponent scores if the score occurs before the 2 minutes is up.
SPECTATORS may also be Yellow or Red carded for inappropriate behaviour. A Red carded spectator must leave the venue.
9.0 Game Play
9.1. There is no offside rule
- Like soccer, the team kicking off can kick in any direction.
- The kicker cannot play the ball a second time until it has been played by another player. An infringement of this rule will entail an indirect free kick to the opposing team from the point of infringement.
- Opposition players must be behind the blue line.
- A goal can be scored directly from the kick-off. (Law VIII Start & Restart of Play) Kick-offs are Direct Kicks.
Signal – point to the kick-in spot with one arm and with the other point in the direction of the kick.
- Unlike soccer, the ball is kicked in, not thrown in.
- The ball is placed on the touch line before kicking.
- The kicker’s foot not kicking the ball must be outside or at least on the touchline. If it crosses the touchline all of the way, into the pitch, it is a foot fault and the kick-in is given to the opposing team.
- The kick-in must be taken within 4 seconds. If it is not, the kick-in is given to the opposing team.
- The kicker cannot play the ball a second time until it has been played by another player. An infringement of this rule will entail an indirect free kick to the opposing from the point of infringement.
- Players on opposing team must be at least 3 metres away from point of kick-in. If, when a kick-in is taken, an opponent is closer to the ball than the required distance, or unfairly distracts or impedes the player taking the kick-in, the kick-in is retaken by the same team and the offending player is cautioned for unsporting behaviour, unless the advantage can be applied or an offence punishable by a free kick or penalty kick is committed by the opposing team of the player taking the kick-in.
- For any infringement of the procedure for the kick-in, the kick-in is taken by a player of the opposing team
- Cannot score directly from a kick-in unless the ball is touched by another player.
9.4 Goal Clearance/Goalkeeper
Signal – point at the goal to indicate a goal throw.
- From inside the penalty area, the goalkeeper throws or rolls the ball into play.
- The ball is not in play until it has passed outside of the penalty area. If the goal clearance is received inside of the penalty area, the goal clearance shall be taken over.
- Goalkeeper cannot pick up or touch with his hands a backpass from a teammate.
- Goalkeeper cannot pick up or touch with his hands a kick-in from a teammate
- Goalkeeper cannot control the ball with any part of his body for more than 4 seconds
- Goalkeeper cannot touch with any part of his body a backpass that has been played back to him before the ball has (1) crossed the halfway-line or (2) been touched by an opponent
- The Goalkeeper may receive the ball in play and kick (drop or punt) the ball back into play from within the D. The ball does not have to be touched by another player to score.
- A ball thrown by the goalkeeper cannot score unless touched by another player.
9.5 Corner Kick
Signal – point to the corner
- Ball placed on the corner (no corner-kick arc). If ball is misplaced, the corner kick is taken over.
- Must be taken within 4 seconds; failure to do so entails indirect free kick to the opposing team from the corner mark.
- The kicker cannot play the ball a second time until it has been played by another player. An infringement of this rule will entail an indirect free kick to the opposing from the point of infringement.
- Players on opposing team must be at least 3 metres away from point of the corner kick.
- Can score goal directly from a corner kick.
Signal – extend both arms in direction of play and call “Advantage”. Advantage occurs when the referee sees an infringement but allows play to continue because it would be more advantageous to the fouled team than stopping the game. If no advantage ensues, call the ball back for a free kick. If the infringement warrants a card, the referee will issue it to the offending player at the next dead ball.
9.7 Penalty Kick Shoot-out
- Main referee decides goal to be used.
- Coin tossed to decide order.
- Five kicks to be taken by 5 different players selected from the 12 suited players. Captain of each team announces these 5 to the main referee before the kicks are taken.
- If two teams are still tied after 5 kicks, the additional kicks will be taken on a sudden-death basis by the rest of the players who have not kicked yet.
- Players sent off during the match are not eligible to take these kicks.
- Any eligible player may change places with his goalkeeper.
- While the penalty shoot-out is in progress, players will remain on the opposite half of the pitch. The assistant referee shall control this area.
.10.0 Semi-Finals and Finals
10.1 Semi Finals will be played as follows. Top team vs 4th Team. 2nd team vs 3rd team.
10.2 To be eligible for the finals series, a player must take the court for a minimum of four (4) fixture games for that team during the current season’s competition. This excludes byes. Exceptions to this ruling will be at the discretion of the Committee: for example, injury or work commitments..
10.3 If scores are level at the completion of a semi-final or final, the following shall apply – EXTRA Time shall be played consisting of two equal periods of five (5) minutes with no break between halves. A coin toss will decide which team kicks off first.
10.4 If scores are still level after Extra Time then a ten (10) minute Golden Goal play will commence, consisting of two equal periods of five (5) minutes with no break between halves. A coin toss will decide which team kicks off first. If after two (2) minutes no goal is scored one player (if a Mixed game two males) shall leave the playing area. If after a further two (2) minutes play with still no result a further player (if Mixed, a female) from each team shall leave the playing area. (The third player to leave the field is a male, the fourth a female leaving two players). Play will resume until a goal is scored or the ten (10) minutes concludes.
10.5 If the game is still a draw, a PENALTY shoot-out will apply with five of the starting players taking part. Each team shall nominate five (5) players to participate in a penalty shoot-out. The winner will be the team a minimum of one goal clear after five (5) kicks each and will continue until one team is a clear goal ahead after an equal number of kicks by each side.
10.6 There will be no timeouts allowed for coaching.
10.7 It is at the discretion of the referee to stop the clock.
11.0 Disciplinary Action
Tableland Futsal Club will follow the Tableland Futsal Club Disciplinary Regulations (APPENDIX A) in conjunction with Football Federation Australia National Disciplinary Regulations (APPENDIX B), FFA Code of Conduct (APPENDIX C) and Spectator Code of Behaviour (APPENDIX D). A copy of these documents can be found on the Football Federation Association website.
11.1 If a player has been issued with a red card, he/she must leave the playing area and cannot resume play. No substitute player can enter the game until two further minutes of play has passed, or the opposition team has scored.
11.2 If a disciplinary card is issued that incurs a suspension then that player may not play a game in any division or for any team until that suspension is served for the team and in the division in which it was incurred.
- A red card is an automatic one match suspension.
- In addition, a player receiving a red card must leave the venue.
- A red card may result in a longer suspension at the discretion of the Judiciary Committee.
- Four yellow cards within a season across any division is also an automatic one match suspension.
- A red card will be deemed to have been served if the opposing team forfeits a game during the suspension.
- Byes DO NOT count towards service of a suspension. Additional red or yellow cards will incur further sanctions in accordance with the National Disciplinary regulations.
11.3 Team officials – Mandatory Match Suspension
- A Referee may take action against a Team Official who fails to conduct themselves in a responsible manner and may expel the Team Official from the venue.
- A Team Official who has been expelled from the venue by a Referee must serve a mandatory match suspension of one (1) match.
- Dependent upon the severity of the infringement, the incident may be referred to the Judiciary Committee for further action.
11.4 Breaches of the Player, Parent or Spectator Code of Behaviours will be referred to the Judiciary Committee.
- The Club reserves the right to expel from the Competition any team whose players consistently breach the Player Code of Behaviour. The re-admittance of these teams and/or individual players to a future competition will be at the discretion of the Committee.
1b Persons causing damage to any facility will be responsible for the cost of repair and may be reported to the Police/Security at the discretion of the Games Night Manager.
11.5 No appeals will be entered into regarding a referee’s decision or matters relating to the conduct of the competition except where it can be demonstrated that a decision by the organising committee is in error.
11.6 The Judiciary Committee will consist of a minimum of three (3) members of the Club appointed by the Committee.
11.7 All appeals must be in writing and must comply with Disciplinary Guidelines and be accompanied by the relevant appeal fee.
12.1 It is illegal to bring alcohol into public venues and severe fines are applicable by the relevant state government body.
12.2 Teams, or their supporters, who bring alcohol to venues will in the first instance be asked to remove the alcohol from the venue. Should they repeat the infringement; the team will forfeit the game.
12.3 Players who appear to be under the influence of alcohol will not be permitted to play under any circumstances.
13.1 Under current state legislation smoking is not permitted unless within a properly designated area.
14.1 Any requests for exceptions to the By-laws must be in writing to the Club in time for review by the Committee.
14.2 Any requests for refunds must be forwarded in writing to the Club Committee.